realMyst: Once you enter either of the rooms, the door WILL close behind you, so you are forced to stay in the room until the door fully closes and then you fully open it again. In Sirrus’s room, it’s in the drawer by the window on the left side. In Achenar’s room, the page is on the floor next to the recorder. Since you’ll be collecting both pages, it doesn’t matter which you get first, but at least make sure to get one of them. Go to switch 1, flip it, and return back up the stairs to go up the elevator up to the third floor. Move over to the switch that unlocks the stairs and pull it, then move to the stairs and down, unlocking the door on lowest level. Make your way to switch 4, flip it, then switch 6, flip it, and then head into the elevator to second floor. Head to the submersible bridge and pull the switch to bring up the bridge, leaving that animation as soon as possible. realMyst: Wait for the audio cue of three “squeaks” before leaving the building - otherwise, you experience a glitch where the water will not flow and the valve will constantly “squeak” until you return to the building and finish those squeaks. Continue all the way to the valve and click it open. On the way to the windmill, hit switch 2 to enable the submersible bridge. With the rarest skip, however, the tree will not be at max height,so time will be saved from both the tree reaching max height and from coming all the way down.īefore entering Channelwood, turn around and pump the gas valve to the minimum tree rise volume (barely enough to have it rise) realMyst, Selenitic is more advantageous if the rarest animation skip isn’t achieved, since the tree will be at max height at the end of the gear animation.Myst, there’s no difference, since the gear animation is inescapable.realMyst: Aim for the animation skip to skip at least a second.Īfter the setup, either Selenitic or Channelwood can be run first: One of the many fastest ways to complete the puzzle is right and hold for one, left, right and hold for one. Clock Tower: Flip the marker switch and head inside.As a minor nuance, in realMyst, the animations for the wheels can overlap, so a half second, at most, can be saved by hitting small-big-small-big and big for six, instead of hitting small-small-big-big and big for six. Clock Tower Control Box: Enter the time 2:40 and hit the button.Turn the gas wheel all the way, unlock the safe with 724, light the match, and light the boiler system to start up the tree. Log Cabin: Flip the marker switch and head inside.The pattern that provides 59 volts with the least button presses is: Generator: Flip the marker switch and head inside.This is the only convenient time to do so, believe it or not. Planetarium/Star Imager/Dentist’s: Flip the marker switch.This route finishes 5 out of 7 marker switches and unlocks 3 out of 4 ages within 1:30. Since so many of the unlocks are so close in proximity to each other, it ends up a lot faster to unlock most of the ages at the same time versus completely separating them individually. The realMyst: Masterpiece has diverged so much beyond standard 100% that it merits its own page as linked below. The 100% listed here is routed for realMyst, but will also work for Myst as well. You may then link to the Age from the initial Linking Book, thereby "starting over" in that Age.In all versions of Myst, a completed 100% run involves retrieving the four red and blue pages scattered throughout the ages, including the ones next to the books, and then retrieve the white page and hand it over to Atrus to win the game. Click the clip at the bottom edge of the book to push it to the back of the shelf. To do this, you must remove that Age's book from your shelf first. Removing a book: There may come a time when you would like to revisit an Age as though for the first time. You may link from any of the Linking Books, which returns you to an Age where you have already been at least once. You will notice that each bookshelf has some dividers, indicating that some spaces have been reserved. As you explore in Uru, Linking Books will begin to appear on one of those shelves. Distinctive covers and interior linking panels will show which Book leads to which Age. As you explore in Uru, Linking Books will appear on your other shelf. Uru includes two journals fromYeesha on one of the shelves to get you started on three parallel exploration paths (see "The Story of Uru"). Upon your first visit to Relto, you will find two bookshelves.
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